games-engines/xsystem4: remove old workaround for live build

Removing the workaround fixing a crash due tounaligned memory access
violation within cglm library. Has been fixed upstream.

Signed-off-by: hautist <lookatnadeko@protonmail.com>
This commit is contained in:
hautist
2026-01-20 13:08:43 +00:00
parent c9511bf580
commit 89e895c5cb

View File

@@ -50,10 +50,6 @@ src_configure() {
local emesonargs=(
$(meson_feature debug debugger)
$(meson_feature gles2 opengles)
# Workaround for unaligned memory access with cglm+AVX
# See: https://github.com/nunuhara/xsystem4/issues/XXX
-Dc_args="-DCGLM_ALL_UNALIGNED"
)
meson_src_configure